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firestorm/Gameleap/code/mw4/Tools/LabRat/AnalyzeBox.h
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1.3 KiB
C++

#if !defined(AFX_ANALYZEBOX_H__89BB9502_1EDE_11D1_9DD9_00A0249C7DE2__INCLUDED_)
#define AFX_ANALYZEBOX_H__89BB9502_1EDE_11D1_9DD9_00A0249C7DE2__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// AnalyzeBox.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// AnalyzeBox dialog
class AnalyzeBox : public CDialog
{
// Construction
public:
AnalyzeBox(CWnd* pParent = NULL); // standard constructor
void AddString(CString message);
void SetTopIndex(int index);
// Dialog Data
//{{AFX_DATA(AnalyzeBox)
enum { IDD = IDD_MESSAGE_BOX };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(AnalyzeBox)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(AnalyzeBox)
afx_msg void OnClose();
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ANALYZEBOX_H__89BB9502_1EDE_11D1_9DD9_00A0249C7DE2__INCLUDED_)