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firestorm/Gameleap/code/mw4/Tools/LabRat/LoadingLogDlg.h
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Complete disaster-recovery snapshot: engine/game source, game data assets,
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1.4 KiB
C++

// LoadingLogDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CLoadingLogDlg dialog
#if !defined (LOADINGLOGDLG_HPP)
# define LOADINGLOGDLG_HPP
class CLoadingLogDlg;
#include "LabRatDoc.h"
#include "resource.h"
class CLoadingLogDlg : public CDialog
{
// Construction
public:
volatile int loading_timer;
volatile LONG maxCount;
volatile int count;
volatile BOOL stopProcess;
BOOL loading;
CArchive *ar;
CLabRatDoc *document;
public:
CLoadingLogDlg(CWnd* pParent = NULL); // standard constructor
void CancelRecived();
void SetMaxCount(LONG max_count)
{
maxCount = max_count;
};
void AddString(CString message);
void SetTopIndex(int index);
// Dialog Data
//{{AFX_DATA(CLoadingLogDlg)
enum { IDD = IDD_LOAD_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLoadingLogDlg)
public:
virtual int DoModal(CArchive& ar, CLabRatDoc *document);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CLoadingLogDlg)
virtual void OnCancel();
afx_msg void OnTimer(UINT nIDEvent);
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif