Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
// ComboView.h : header file
|
|
//
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CComboView form view
|
|
|
|
#if !defined (CCOMBOVIEW_H)
|
|
# define CCOMBOVIEW_H
|
|
|
|
|
|
#ifndef __AFXEXT_H__
|
|
#include "afxext.h"
|
|
#endif
|
|
|
|
class CComboView;
|
|
|
|
#include "childfrm.h"
|
|
#include "resource.h"
|
|
|
|
class CComboView : public CFormView
|
|
{
|
|
protected:
|
|
CComboView(); // protected constructor used by dynamic creation
|
|
DECLARE_DYNCREATE(CComboView)
|
|
|
|
// Form Data
|
|
public:
|
|
//{{AFX_DATA(CComboView)
|
|
enum { IDD = IDD_DROPDIALOG };
|
|
// NOTE: the ClassWizard will add data members here
|
|
//}}AFX_DATA
|
|
|
|
// Attributes
|
|
public:
|
|
CChildFrame *myParent;
|
|
// Operations
|
|
public:
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CComboView)
|
|
public:
|
|
virtual void OnInitialUpdate();
|
|
protected:
|
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
protected:
|
|
virtual ~CComboView();
|
|
#ifdef _DEBUG
|
|
virtual void AssertValid() const;
|
|
virtual void Dump(CDumpContext& dc) const;
|
|
#endif
|
|
|
|
// Generated message map functions
|
|
//{{AFX_MSG(CComboView)
|
|
afx_msg void OnEditchangeNumberCombo();
|
|
afx_msg void OnSelchangeNumberCombo();
|
|
afx_msg void OnSelchangeSecondCombo();
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
#endif |