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firestorm/Gameleap/code/mw4/Tools/Megatron/TexturePropertyView.h
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C++

#if !defined(AFX_TEXTUREPROPERTYVIEW_H__E59E3D52_54D9_491D_BEEE_96EA5D74061B__INCLUDED_)
#define AFX_TEXTUREPROPERTYVIEW_H__E59E3D52_54D9_491D_BEEE_96EA5D74061B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TexturePropertyView.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTexturePropertyView view
class CTexturePropertyView : public CView
{
protected:
CTexturePropertyView(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CTexturePropertyView)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTexturePropertyView)
public:
virtual void OnInitialUpdate();
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CTexturePropertyView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
CPropertySheet m_wndPropertySheet;
//{{AFX_MSG(CTexturePropertyView)
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTUREPROPERTYVIEW_H__E59E3D52_54D9_491D_BEEE_96EA5D74061B__INCLUDED_)