Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
140 lines
3.6 KiB
C++
140 lines
3.6 KiB
C++
// EffectEditWin.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "PixelWhipPro.h"
|
|
#include "EffectEditWin.h"
|
|
#include "TreeParamView.h"
|
|
#include "DataParamView.h"
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CEffectEditWin
|
|
|
|
IMPLEMENT_DYNCREATE(CEffectEditWin, CFrameWnd)
|
|
|
|
CEffectEditWin::CEffectEditWin()
|
|
{
|
|
ViewVar=false;
|
|
}
|
|
|
|
CEffectEditWin::~CEffectEditWin()
|
|
{
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CEffectEditWin, CFrameWnd)
|
|
//{{AFX_MSG_MAP(CEffectEditWin)
|
|
ON_WM_CLOSE()
|
|
ON_COMMAND(ID_VIEW_VIEWVARIANCEVALUES, OnViewViewvariancevalues)
|
|
ON_UPDATE_COMMAND_UI(ID_VIEW_VIEWVARIANCEVALUES, OnUpdateViewViewvariancevalues)
|
|
ON_WM_CREATE()
|
|
ON_COMMAND(ID_VIEW_VIEWVARIANCECURVE, OnViewViewvariancecurve)
|
|
ON_UPDATE_COMMAND_UI(ID_VIEW_VIEWVARIANCECURVE, OnUpdateViewViewvariancecurve)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CEffectEditWin message handlers
|
|
|
|
void CEffectEditWin::OnClose()
|
|
{
|
|
ShowWindow(SW_HIDE);
|
|
|
|
// CFrameWnd::OnClose();
|
|
}
|
|
|
|
|
|
void CEffectEditWin::Create(CWnd *Parent)
|
|
{
|
|
CRect rct=rectDefault;
|
|
rct.right=rct.left+512;
|
|
rct.bottom=rct.top+640;
|
|
//CWnd::Create(NULL,"Effect Parameters",WS_THICKFRAME|WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU,rct,Parent,IDR_PARAMMENU);
|
|
//CFrameWnd::Create(NULL,"Effect Parameters",WS_THICKFRAME|WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU,rct,Parent,MAKEINTRESOURCE(IDR_PARAMMENU));
|
|
//LoadFrame(IDR_PARAMMENU,WS_THICKFRAME|WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU,Parent,NULL);
|
|
LoadFrame(IDR_PARAMMENU,
|
|
WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
|
|
NULL);
|
|
}
|
|
|
|
|
|
void CEffectEditWin::Refresh()
|
|
{
|
|
TreePane->Refresh();
|
|
//DataPane->Refresh();
|
|
}
|
|
|
|
|
|
void CEffectEditWin::OnViewViewvariancevalues()
|
|
{
|
|
ViewVar=!ViewVar;
|
|
DataPane->Refresh();
|
|
}
|
|
|
|
void CEffectEditWin::OnUpdateViewViewvariancevalues(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck(ViewVar?1:0);
|
|
|
|
}
|
|
|
|
int CEffectEditWin::OnCreate(LPCREATESTRUCT lpCreateStruct)
|
|
{
|
|
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
|
|
return -1;
|
|
|
|
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
|
|
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
|
|
!m_wndToolBar.LoadToolBar(IDR_PARAMMENU))
|
|
{
|
|
TRACE0("Failed to create toolbar\n");
|
|
}
|
|
|
|
|
|
// TODO: Delete these three lines if you don't want the toolbar to be dockable
|
|
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
|
|
EnableDocking(CBRS_ALIGN_ANY);
|
|
DockControlBar(&m_wndToolBar);
|
|
|
|
m_splitter.CreateStatic(this,1,2);
|
|
m_splitter.CreateView(0,0,RUNTIME_CLASS(CTreeParamView),CSize(200,1024),NULL);
|
|
m_splitter.CreateView(0,1,RUNTIME_CLASS(CDataParamView),CSize(200,1024),NULL);
|
|
|
|
TreePane=(CTreeParamView *)m_splitter.GetPane(0,0);
|
|
DataPane=(CDataParamView *)m_splitter.GetPane(0,1);
|
|
|
|
RecalcLayout();
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
BOOL CEffectEditWin::PreCreateWindow(CREATESTRUCT& cs)
|
|
{
|
|
// TODO: Add your specialized code here and/or call the base class
|
|
// cs.dwExStyle &= ~WS_EX_CLIENTEDGE;
|
|
// cs.lpszClass = AfxRegisterWndClass(0);
|
|
return CFrameWnd::PreCreateWindow(cs);
|
|
}
|
|
|
|
BOOL CEffectEditWin::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
|
|
{
|
|
// TODO: Add your specialized code here and/or call the base class
|
|
|
|
return CFrameWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
|
|
}
|
|
|
|
void CEffectEditWin::OnViewViewvariancecurve()
|
|
{
|
|
// TODO: Add your command handler code here
|
|
ViewVar=!ViewVar;
|
|
|
|
}
|
|
|
|
void CEffectEditWin::OnUpdateViewViewvariancecurve(CCmdUI* pCmdUI)
|
|
{
|
|
// TODO: Add your command update UI handler code here
|
|
pCmdUI->SetCheck(ViewVar?1:0);
|
|
|
|
}
|