Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
3 lines
101 B
Batchfile
3 lines
101 B
Batchfile
Binaries\MW4\MW4_prf -window -nosound -armorlevel 4 -build -nocd -game Content\Games\brbgame.game
|
|
|