Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
23 lines
435 B
Plaintext
23 lines
435 B
Plaintext
[cycle]
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map=Fbite.nfo::Frostbite5
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map=BigCity.nfo::BigCity1
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map=GBait.nfo::GatorBait7
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map=Dustbowl.nfo::DustBowl1
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map=CPark.nfo::CentralPark1
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map=Fbite.nfo::Frostbite1
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map=CPark.nfo::CentralPark5
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map=GBait.nfo::GatorBait1
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map=Fbite.nfo::Frostbite7
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map=Lunacy.nfo::Lunacy1
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map=Dustbowl.nfo::DustBowl5
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map=CPark.nfo::CentralPark7
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map=ICity.nfo::InnerCity1
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map=GBait.nfo::GatorBait5
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map=Tline.nfo::Timberline1
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