Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
301 B
Plaintext
16 lines
301 B
Plaintext
// ciso646 standard header
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#ifndef _CISO646_
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#define _CISO646_
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#include <iso646.h>
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#endif /* _CISO646_ */
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/*
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* Copyright (c) 1994 by P.J. Plauger. ALL RIGHTS RESERVED.
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* Consult your license regarding permissions and restrictions.
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*/
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