Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
459 B
C++
28 lines
459 B
C++
/*++ BUILD Version: ???? Increment this if a change has global effects
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Copyright 1990 - 1998 Microsoft Corporation
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Module Name:
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winresrc.h
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Abstract:
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This module defines the 32-Bit Windows resource codes.
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Revision History:
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--*/
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#ifndef _WINRESRC_
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#define _WINRESRC_
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#include <winuser.rh>
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#include <commctrl.rh>
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#include <dde.rh>
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#include <winnt.rh>
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#include <dlgs.h>
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#include <winver.h>
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#endif /* _WINRESRC_ */
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