Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
682 B
Plaintext
28 lines
682 B
Plaintext
--------------------Configuration: MW4GameEd2 - Win32 Release--------------------
|
|
Compiling...
|
|
FogColorProps.cpp
|
|
FogPropertiesPanel.cpp
|
|
MissionPropsPanel.cpp
|
|
DisperseDlg.cpp
|
|
ObjectiveListDlg.cpp
|
|
OverviewProperties.cpp
|
|
ResourceDlg.cpp
|
|
GameInterface.cpp
|
|
GameView.cpp
|
|
MainFrm.cpp
|
|
ObjListView.cpp
|
|
ObjManFrame.cpp
|
|
ObjTreeView.cpp
|
|
OverviewWindow.cpp
|
|
CameraController.cpp
|
|
ObjectManager.cpp
|
|
UndoManager.cpp
|
|
AVSDlg.cpp
|
|
GameTypesPanel.cpp
|
|
Generating Code...
|
|
Linking...
|
|
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
|
|
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
|
|
|
|
MW4Ed2.exe - 0 error(s), 2 warning(s)
|