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firestorm/Gameleap/code/mw4/Code/MW4/NetMovement.hpp
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C++

//===========================================================================//
// File: NetMovement.hpp
// Contents : All movement messages and rewind capabilites
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/06/1999 JSE Inital coding
//---------------------------------------------------------------------------//
// Copyright (C) 1998, Microsoft Corp. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "NetConstants.hpp"
#include "NetUpdateManager.hpp"
#include "MechAnimationState.hpp"
namespace MechWarrior4
{
class MWEntityManager;
class Mech;
void NetMovementSecurityCheckStart();
void NetMovementSecurityCheckStop();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class MechPositionUpdate
{
public:
enum {
XPositionUpdateEntryID = 0,
YAboveTerrainUpdateEntryID,
ZPositionUpdateUpdateEntryID,
CurrentRotationUpdateEntryID,
CurrentTorsoPitchUpdateEntryID,
CurrentTorsoYawUpdateEntryID,
CurrentSpeedUpdateEntryID,
CurrentXVelocityEntryID,
CurrentYVelocityEntryID,
CurrentZVelocityEntryID,
RotationDemandUpdateEntryID,
SpeedDemandUpdateEntryID,
TorsoPichDemandUpdateEntryID,
TorsoYawDemandUpdateEntryID,
ViewDemandUpdateEntryID,
UpdateEntryCount
};
enum {
UpdateType = UpdateManager::MechPositionUpdateID
};
enum {
DrivingState = 0,
JumpingState,
FallingState
};
static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate);
static void Skip(MemoryStream *memory_stream, int size, Time till, int connection, int debug_level, int bandwidth);
static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth);
static int SizeFunction(Entity *entity){return -1;};
static int MaxSize(Entity *entity, int debug_level, int bandwidth);
static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location);
static int GetUpdateEntryCount(){return UpdateEntryCount;};
static int GetUpdateEntryType(){return UpdateType;};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class MechAnimationUpdate
{
public:
enum {
CurrentSimulationStateUpdateEntryID = 0,
AnimationStateUpdateEntryID,
TransitionStateUpdateEntryID,
CurrentPositionUpdateEntryID,
TranisitonPositionUpdateEntryID,
NewPositionUpdateEntryID,
UpdateEntryCount
};
enum {
UpdateType = UpdateManager::MechAnimationUpdateID
};
static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate);
static void Skip(MemoryStream *memory_stream, int size, Time till, int connection, int debug_level, int bandwidth);
static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth);
static int SizeFunction(Entity *entity){return -1;};
static int MaxSize(Entity *entity, int debug_level, int bandwidth);
static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location){return true;}
static int GetUpdateEntryCount(){return UpdateEntryCount;};
static int GetUpdateEntryType(){return UpdateType;};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class MechMovemntUpdate
{
public:
enum {
UpdateEntryCount = 0
};
enum {
UpdateType = UpdateManager::MechMovemntUpdateID
};
static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate);
static void Skip(MemoryStream *memory_stream, int size, Time till, int connection, int debug_level, int bandwidth);
static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth);
static int SizeFunction(Entity *entity){return -1;};
static int MaxSize(Entity *entity, int debug_level, int bandwidth);
static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location);
static int GetUpdateEntryCount(){return UpdateEntryCount;};
static int GetUpdateEntryType(){return UpdateType;};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// this one is special and doesn't go thru the standerd encode and decode process
class MechFirstPersonPositionUpdate
{
public:
enum {
UpdateEntryCount = 0
};
enum {
UpdateType = UpdateManager::MechFirstPersonPositionUpdateID
};
static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate){STOP(("NOT SUPPORTED"));};
static void Skip(MemoryStream *memory_stream, Time till, int connection, int debug_level, int bandwidth){STOP(("NOT SUPPORTED"));};
static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth){STOP(("NOT SUPPORTED"));};
static int SizeFunction(Entity *entity){return -1;};
static int MaxSize(Entity *entity, int debug_level, int bandwidth){return 0;};
static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location){return true;}
static int GetUpdateEntryCount(){return UpdateEntryCount;};
static int GetUpdateEntryType(){return UpdateType;};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class MechFirstPersonControlUpdate
{
public:
enum {
UpdateEntryCount = 0
};
enum {
UpdateType = UpdateManager::MechFirstPersonControlUpdateID
};
static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate){STOP(("NOT SUPPORTED"));};
static void Skip(MemoryStream *memory_stream, Time till, int connection, int debug_level, int bandwidth){STOP(("NOT SUPPORTED"));};
static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth){STOP(("NOT SUPPORTED"));};
static int SizeFunction(Entity *entity){return -1;};
static int MaxSize(Entity *entity, int debug_level, int bandwidth){return 0;};
static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location){return true;}
static int GetUpdateEntryCount(){return UpdateEntryCount;};
static int GetUpdateEntryType(){return UpdateType;};
};
};