Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
142 lines
3.9 KiB
C++
142 lines
3.9 KiB
C++
#pragma once
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#include "MW4.hpp"
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#include "aiutils.hpp"
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#include <Adept\Entity.hpp>
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#pragma warning (push)
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#include <vector>
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#pragma warning (pop)
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namespace MechWarrior4
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{
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//##########################################################################
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//################## Path::CreateMessage #############################
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//##########################################################################
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class Path__CreateMessage : public Adept::Entity__CreateMessage
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{
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public:
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Adept::ResourceID pathPointsResourceID;
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Path__CreateMessage(
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size_t length,
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int priority,
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int message_flags,
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Stuff::RegisteredClass::ClassID class_id,
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int replicator_flags,
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const Adept::ResourceID& instance_id,
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const Stuff::LinearMatrix4D &creation_matrix,
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Stuff::Scalar age,
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int execution_state,
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int name_id,
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int entity_alignment,
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Adept::ResourceID path_points
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):
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Adept::Entity__CreateMessage(
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length,
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priority,
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message_flags,
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class_id,
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replicator_flags,
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instance_id,
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creation_matrix,
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age,
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execution_state,
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name_id,
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entity_alignment
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),
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pathPointsResourceID(path_points)
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{}
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static void ConstructCreateMessage(Script *script);
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};
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//##########################################################################
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//########################### Path ####################################
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//##########################################################################
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typedef Adept::Entity__ClassData Path__ClassData;
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typedef Adept::Entity__Message Path__Message;
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typedef Adept::Entity__ExecutionStateEngine Path__ExecutionStateEngine;
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typedef Adept::Entity__GameModel Path__GameModel;
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class Path:
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public Adept::Entity
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{
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public:
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static void InitializeClass();
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static void TerminateClass();
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//##########################################################################
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// Inheritance support
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//
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public:
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typedef Path__ClassData ClassData;
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typedef Path__GameModel GameModel;
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typedef Path__Message Message;
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typedef Path__ExecutionStateEngine ExecutionStateEngine;
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typedef Path__CreateMessage CreateMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Run-time Construction and Destruction Support
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//
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public:
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static Path* Make(CreateMessage *message,Adept::ReplicatorID *base_id);
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Adept::Replicator::CreateMessage* SaveMakeMessage(Stuff::MemoryStream *stream, Adept::ResourceFile *res_file);
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void SaveInstanceText(Stuff::Page *page);
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protected:
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Path(ClassData *class_data,CreateMessage *message,Adept::ReplicatorID *base_id,ElementRenderer::Element *element);
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~Path();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static ClassData *DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation Support
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//
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public:
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int
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GetTableArray()
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{Check_Object(this); return Adept::NameTable::PathArray;}
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stlport::vector<Stuff::Point3D> pathPoints;
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Adept::ResourceID pathPointsResourceID;
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Stuff::Point3D GetNearestPoint (const Stuff::Point3D& pt);
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int GetNearestIndex (const Stuff::Point3D& pt);
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void ErasePoint (int index)
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{
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stlport::vector<Stuff::Point3D>::iterator iter;
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Verify (index>=0);
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Verify (index < pathPoints.size());
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iter = pathPoints.begin ();
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while ((index) && (iter != pathPoints.end ()))
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{
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iter++;
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index--;
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}
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Verify (iter != pathPoints.end ());
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pathPoints.erase (iter);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test Support
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//
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public:
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void TestInstance() const;
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public: // jcem
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void SaveAs2DPoly(Stuff::DynamicArrayOf<Stuff::Vector2DOf<Stuff::Scalar> >& Poly) const;
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};
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}
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