Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
// ObjManTreeTarget.h: interface for the CObjManTreeTarget class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_OBJMANTREETARGET_H__519FE265_8F0A_4C00_89BA_8F3FC5A2B9EB__INCLUDED_)
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#define AFX_OBJMANTREETARGET_H__519FE265_8F0A_4C00_89BA_8F3FC5A2B9EB__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CObjTreeView;
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class CObjManTreeTarget : public COleDropTarget
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{
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protected:
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CObjTreeView *MyTree;
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public:
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CObjManTreeTarget(CObjTreeView *tree);
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virtual ~CObjManTreeTarget();
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DROPEFFECT OnDragEnter(CWnd* pWnd, COleDataObject* pDataObject, DWORD
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dwKeyState, CPoint point );
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DROPEFFECT OnDragOver(CWnd* pWnd, COleDataObject* pDataObject, DWORD
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dwKeyState, CPoint point );
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void OnDragLeave(CWnd* pWnd);
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BOOL OnDrop(CWnd* pWnd, COleDataObject* pDataObject, DROPEFFECT
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dropEffect, CPoint point );
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};
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#endif // !defined(AFX_OBJMANTREETARGET_H__519FE265_8F0A_4C00_89BA_8F3FC5A2B9EB__INCLUDED_)
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