Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
435 B
Plaintext
18 lines
435 B
Plaintext
!Include=Content\Defines\MissionLang.defines
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!concatenate=no
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!preservecase=yes
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[droppoint1]
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Type=DropPoint
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XLocation=24
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YLocation=228
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Width=48
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Height=16
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PointNameText=
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RolloverText=Drop Point
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RightClickText=Drop Point
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PointNameIndex=$(IDS_LC_CAMPAIGN_ALPINE03DESCDROPPOINT1POINTNAME)
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RolloverIndex=$(IDS_LC_CAMPAIGN_ALPINE03DESCDROPPOINT1ROLLOVER)
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RightClickIndex=$(IDS_LC_CAMPAIGN_ALPINE03DESCDROPPOINT1RIGHTCLICK)
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