Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
457 B
Plaintext
21 lines
457 B
Plaintext
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[GameData]
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Class=MechWarrior4::Cultural
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SolidOBB=smallcrate_l0_SOLID.obb
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Collider=false
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CanBeShot=true
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CanBeWalkedOn=false
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WalkThruFlag=AnythingCanWalkThru
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DestroyedEffectResource=Effects\Generic_Gnd_Hits\large_concrete_gndhit.data
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RammingDestroyedEffectResource=Effects\Generic_Gnd_Hits\large_concrete_gndhit.data
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VertexLighting=Yes
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FaceLighting=No
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LookupLighting=Yes
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LightMapLighting=no
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[Renderers]
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VideoRenderer=smallcrate.video
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