Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
31 lines
1015 B
INI
31 lines
1015 B
INI
[mountn01]
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inputpath=D:\Projects\MW4\Content\Maps\Mountn01\
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mapcenter=2560.000000 2560.000000
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smoothingpasses=3
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polycount=3000
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heightfield=Mountn01_height_active.tga
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deltay=1.000000
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detailtexture=maps\mountn01\mountn01_detail_active
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detailratio=3
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detailfadebegin=150.000000
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detailfadeend=350.000000
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waterlevel=12.000000
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underwaterdetailtexture=maps\mountn01\mountn01_underwater_detail_active
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watertexture=maps\mountn01\alpine_water
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watertexturemovieframes=16
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waterdetailtexture=maps\mountn01\alpine_water_detail
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waterdetailtexturemovieframes=16
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watertextureratio=3
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waterdetailratio=1
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culturalfadevalues=280.0 330.0
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culturalalocations=mountn01_naturala.tga
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culturalblocations=mountn01_naturalb.tga
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culturalclocations=mountn01_naturalc.tga
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culturalaobject=alpine_culturals07.erf 1
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culturalaobject=alpine_culturals05.erf 1
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culturalbobject=alpine_culturals01.erf 1
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culturalbobject=alpine_culturals02.erf 1
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culturalbobject=alpine_culturals06.erf 1
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culturalcobject=alpine_culturals05.erf 1
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