Files
firestorm/Gameleap/mw4/Content/Maps/Palace01/TCTd.ini
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

43 lines
1.1 KiB
INI

[Palace01]
InputPath=Content\Maps\Palace01\
ContentPath=C:\Program Files\Microsoft Games\MechWarrior 4\Content\
DeltaX=5
DeltaY=1
DeltaZ=5
HeightField=Palace01_height_active.tga
SmoothingPasses=2
//SmoothingPasses=0
PolyCount=3000
//PolyCount=32
BucketSize=100
NumberOfLevels=3
BorderPixels=0
DetailTexture=maps\Palace01\Palace01_detail_active
DetailRatio=12.0
DetailFadeBegin=64
DetailFadeEnd=256
//Possible alpha modes
// OneOne
// AlphaInvAlpha
// OneInvAlpha
DetailAlphaMode=AlphaInvAlpha
MapCenter=1920 1920
CulturalFadeValues=280.0 330.0
CulturalALocations=Palace01_naturalA.tga
CulturalBLocations=Palace01_naturalB.tga
//CulturalCLocations=Palace01_naturalC.tga
CulturalAObject=palace_culturals02.erf 1
CulturalAObject=palace_culturals08.erf 1
CulturalAObject=palace_culturals07.erf 1
CulturalBObject=palace_culturals09.erf 1
CulturalBObject=palace_culturals06.erf 1
CulturalBObject=palace_culturals01.erf 1
//CulturalCObject=palace_culturals09.erf 1
//CulturalCObject=palace_culturals02.erf 1
//CulturalCObject=palace_culturals02.erf 1