Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
43 lines
1.1 KiB
INI
43 lines
1.1 KiB
INI
[Palace01]
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InputPath=Content\Maps\Palace01\
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ContentPath=C:\Program Files\Microsoft Games\MechWarrior 4\Content\
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DeltaX=5
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DeltaY=1
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DeltaZ=5
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HeightField=Palace01_height_active.tga
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SmoothingPasses=2
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//SmoothingPasses=0
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PolyCount=3000
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//PolyCount=32
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BucketSize=100
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NumberOfLevels=3
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BorderPixels=0
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DetailTexture=maps\Palace01\Palace01_detail_active
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DetailRatio=12.0
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DetailFadeBegin=64
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DetailFadeEnd=256
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//Possible alpha modes
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// OneOne
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// AlphaInvAlpha
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// OneInvAlpha
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DetailAlphaMode=AlphaInvAlpha
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MapCenter=1920 1920
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CulturalFadeValues=280.0 330.0
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CulturalALocations=Palace01_naturalA.tga
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CulturalBLocations=Palace01_naturalB.tga
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//CulturalCLocations=Palace01_naturalC.tga
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CulturalAObject=palace_culturals02.erf 1
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CulturalAObject=palace_culturals08.erf 1
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CulturalAObject=palace_culturals07.erf 1
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CulturalBObject=palace_culturals09.erf 1
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CulturalBObject=palace_culturals06.erf 1
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CulturalBObject=palace_culturals01.erf 1
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//CulturalCObject=palace_culturals09.erf 1
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//CulturalCObject=palace_culturals02.erf 1
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//CulturalCObject=palace_culturals02.erf 1 |