Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
55 lines
1.5 KiB
INI
55 lines
1.5 KiB
INI
[swamp01]
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InputPath=Content\Maps\swamp01\
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DeltaX=5
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DeltaY=.18
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DeltaZ=5
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HeightField=swamp01_height_active.tga
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SmoothingPasses=1
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//SmoothingPasses=0
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PolyCount=3000
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//PolyCount=32
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BucketSize=100
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NumberOfLevels=3
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BorderPixels=0
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DetailTexture=maps\swamp01\swamp01_detail_active
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DetailRatio=3.0
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DetailFadeBegin=400
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DetailFadeEnd=600
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//Possible alpha modes
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// OneOne
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// AlphaInvAlpha
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// OneInvAlpha
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DetailAlphaMode=AlphaInvAlpha
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WaterLevel=5 // height of the universal water level
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UnderwaterdetailTexture=maps\swamp01\swamp03_underwater_detail_active // detail texture of the terrain under water
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WaterTexture=maps\swamp01\swamp_water // main texture used for water
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WaterTextureMovieFrames=16
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WaterDetailTexture=maps\swamp01\swamp_water_detail // water detail texture
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WaterDetailTextureMovieFrames=16
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WaterTextureRatio=3 // see detail texture data
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WaterDetailRatio=2 // see detail texture data
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Mapcenter=2560 2560
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CulturalFadeValues=280.0 330.0
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CulturalALocations=swamp01_culturalsA.tga
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CulturalBLocations=swamp01_culturalsB.tga
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CulturalCLocations=swamp01_culturalsC.tga
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CulturalAObject=swamp_culturals01.erf 1
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CulturalAObject=swamp_culturals02.erf 1
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CulturalAObject=swamp_culturals03.erf 1
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CulturalBObject=swamp_culturals04.erf 1
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CulturalBObject=swamp_culturals05.erf 1
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CulturalBObject=swamp_culturals06.erf 1
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CulturalCObject=swamp_culturals07.erf 1
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CulturalCObject=swamp_culturals08.erf 1
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CulturalCObject=swamp_culturals09.erf 1
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