Files
firestorm/Gameleap/mw4/Content/Maps/swamp01/TCTd.ini
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

55 lines
1.5 KiB
INI

[swamp01]
InputPath=Content\Maps\swamp01\
DeltaX=5
DeltaY=.18
DeltaZ=5
HeightField=swamp01_height_active.tga
SmoothingPasses=1
//SmoothingPasses=0
PolyCount=3000
//PolyCount=32
BucketSize=100
NumberOfLevels=3
BorderPixels=0
DetailTexture=maps\swamp01\swamp01_detail_active
DetailRatio=3.0
DetailFadeBegin=400
DetailFadeEnd=600
//Possible alpha modes
// OneOne
// AlphaInvAlpha
// OneInvAlpha
DetailAlphaMode=AlphaInvAlpha
WaterLevel=5 // height of the universal water level
UnderwaterdetailTexture=maps\swamp01\swamp03_underwater_detail_active // detail texture of the terrain under water
WaterTexture=maps\swamp01\swamp_water // main texture used for water
WaterTextureMovieFrames=16
WaterDetailTexture=maps\swamp01\swamp_water_detail // water detail texture
WaterDetailTextureMovieFrames=16
WaterTextureRatio=3 // see detail texture data
WaterDetailRatio=2 // see detail texture data
Mapcenter=2560 2560
CulturalFadeValues=280.0 330.0
CulturalALocations=swamp01_culturalsA.tga
CulturalBLocations=swamp01_culturalsB.tga
CulturalCLocations=swamp01_culturalsC.tga
CulturalAObject=swamp_culturals01.erf 1
CulturalAObject=swamp_culturals02.erf 1
CulturalAObject=swamp_culturals03.erf 1
CulturalBObject=swamp_culturals04.erf 1
CulturalBObject=swamp_culturals05.erf 1
CulturalBObject=swamp_culturals06.erf 1
CulturalCObject=swamp_culturals07.erf 1
CulturalCObject=swamp_culturals08.erf 1
CulturalCObject=swamp_culturals09.erf 1