Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
338 B
Plaintext
18 lines
338 B
Plaintext
[blacknight]
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Model=blacknight.data
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ExecutionState=NeverExecuteState
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Armature=blacknight.contents
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Subsystems=blacknight.subsystems
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DamageObjects=blacknight.damage
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Alignment=Player
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CurrentHeat=0
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CurrentCoolant=30
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MaxCoolant=30
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// was 150
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DoesHaveInstanceName=yes
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PowerRating=61
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ArmorRating=65
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SpeedRating=55
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HeatRating=50
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