Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
466 B
Plaintext
14 lines
466 B
Plaintext
[Path]
|
|
Point1=529.527832 241.950119 1062.439453
|
|
Point2=562.395264 240.924240 1262.424561
|
|
Point3=931.544922 241.227936 1257.432129
|
|
Point4=943.237061 241.062531 820.314209
|
|
Point5=945.852051 241.199997 662.822510
|
|
Point6=820.005127 241.200012 654.039063
|
|
Point7=653.011475 241.199982 656.443115
|
|
Point8=648.236572 241.199997 790.006348
|
|
Point9=658.311523 241.087952 939.632080
|
|
Point10=650.458740 240.971420 982.374268
|
|
Point11=535.064941 240.176315 989.057617
|
|
|