Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
75 lines
1.6 KiB
Plaintext
75 lines
1.6 KiB
Plaintext
[Sensor]
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Model=Subsystems\SensorSubsystem.data
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ExecutionState=ActiveState
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InternalLocation=VehicleHull
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[Torso_LAL]
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Model=DownGun.torso
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ExecutionState=AlwaysExecuteState
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InternalLocation=VehicleHull
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[Torso_LFL]
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Model=UpGun.torso
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ExecutionState=AlwaysExecuteState
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InternalLocation=VehicleHull
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[Torso_LFR]
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Model=MissilePack.torso
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ExecutionState=AlwaysExecuteState
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InternalLocation=VehicleHull
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[TurretWeapon]
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Model=WeaponSubsystems\ShortTomWeaponSubsystem\ShortTom.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_Gun01
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GroupIndex=1
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AmmoCount=500
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InternalLocation=VehicleHull
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[TurretWeapon2]
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Model=WeaponSubsystems\ShortTomWeaponSubsystem\ShortTom.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_Gun03
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GroupIndex=1
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AmmoCount=500
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InternalLocation=VehicleHull
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[TurretWeapon3]
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Model=WeaponSubsystems\ShortTomWeaponSubsystem\ShortTom.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_Gun04
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GroupIndex=1
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AmmoCount=500
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InternalLocation=VehicleHull
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[TurretWeaponONEMOREBECAUSEWERENUTS]
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Model=WeaponSubsystems\ShortTomWeaponSubsystem\ShortTom.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_Gun06
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GroupIndex=1
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AmmoCount=500
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InternalLocation=VehicleHull
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[Missileone]
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Model=WeaponSubsystems\LRMWeaponSubsystem\LRM20.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_mp01
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GroupIndex=1
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AmmoCount=500
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InternalLocation=VehicleHull
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[MissileWon]
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Model=WeaponSubsystems\LRMWeaponSubsystem\LRM20.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_mp02
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GroupIndex=1
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AmmoCount=500
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InternalLocation=VehicleHull
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