Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
20 lines
514 B
Plaintext
20 lines
514 B
Plaintext
[Sensor]
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Model=Subsystems\SensorSubsystem.data
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ExecutionState=ActiveState
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InternalLocation=VehicleHull
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[SRMBomb]
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Model=WeaponSubsystems\BombWeaponSubsystem\SRMBomb.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_Missleport01
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GroupIndex=1
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InternalLocation=VehicleHull
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//[TurretWeapon]
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//Model=WeaponSubsystems\LaserWeaponSubsystem\LargeLaser.data
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//ExecutionState=NeverExecuteState
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//CriticalHitsTaken=1
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//Site=Site_Missleport01
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//GroupIndex=1
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//InternalLocation=VehicleHull |