Files
firestorm/Gameleap/mw4/Content/WeaponSubsystems/GaussWeaponSubsystem/LightGaussRifle.data
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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!include=Content\ShellScripts\MechLabHeaders.h
[GameData]
Class=MechWarrior4::ProjectileWeapon
ProjectileModelResource=Weapons\Gauss\LightGauss.data
MuzzleFlashResource=Effects\Gauss_Flare\LightGauss_Flare.data
TotalCritLocations=1
SlotType=ProjectileSlot
ItemID=$(W_LightGauss)
BattleValue=8.00
AmmoPerShot=1
InitialLinearAcceleration=0.000000 0.000000 0.000000
InitialLinearVelocity=0.000000 0.000000 2000.000000
MaxAmmo=96 // 180
NumFire=1.000000
Tonage=12.000000
TotalSlotsTaken=2
Heat=1.000000
DamageAmount=8.000000
ReloadTime=8.000000
MaxDistance=900.000000
TimeToAmmoBay=0.000000