Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
10 lines
473 B
Plaintext
10 lines
473 B
Plaintext
[resource\maps\stormcanyonsiege.mw4]
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file=Textures\Composttexture\stormcanyon_t.bid
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file=Textures\Composttexture\tarmac_training_dark_active.bid
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file=Textures\Composttexture\citystreet_color_end_horizontal.bid
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file=Textures\Composttexture\citystreet_color_horizontal.bid
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file=Textures\Composttexture\citystreet_color_vertical.bid
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file=Textures\Composttexture\citystreet_color_end_vertical.bid
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file=Textures\Composttexture\citystreet_color_t_street_horizontal.bid
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