Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
45 lines
893 B
Plaintext
45 lines
893 B
Plaintext
[maps\conroe03\bb\conroe03_bb_1_0000]
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[maps\conroe03\bb\conroe03_bb_1_0100]
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[maps\conroe03\bb\conroe03_bb_1_0001]
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[maps\conroe03\bb\conroe03_bb_1_0101]
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[maps\conroe03\bb\conroe03_bb_0_0000]
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[maps\conroe03\ba\conroe03_ba_1_0000]
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[maps\conroe03\ba\conroe03_ba_1_0100]
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[maps\conroe03\ba\conroe03_ba_1_0001]
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[maps\conroe03\ba\conroe03_ba_1_0101]
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[maps\conroe03\ba\conroe03_ba_0_0000]
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[maps\conroe03\ab\conroe03_ab_1_0000]
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[maps\conroe03\ab\conroe03_ab_1_0100]
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[maps\conroe03\ab\conroe03_ab_1_0001]
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[maps\conroe03\ab\conroe03_ab_1_0101]
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[maps\conroe03\ab\conroe03_ab_0_0000]
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[maps\conroe03\aa\conroe03_aa_1_0000]
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[maps\conroe03\aa\conroe03_aa_1_0100]
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[maps\conroe03\aa\conroe03_aa_1_0001]
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[maps\conroe03\aa\conroe03_aa_1_0101]
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[maps\conroe03\aa\conroe03_aa_0_0000]
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[maps\conroe03\conroe03]
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[maps\conroe03\conroe03_detail_32_active]
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