Files
firestorm/_UNUSED/Gameleap/Archive/stlnative/mssccprj.scc
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

50 lines
1.5 KiB
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SCC = This is a Source Code Control file
[ACTIVEX.MAK]
SCC_Aux_Path = "\\Dragoon\sourcesafe\mw4safe"
SCC_Project_Name = "$/VWE/Content/Archive/stlnative", ENERAAAA
[BH.MAK]
SCC_Aux_Path = "\\Dragoon\sourcesafe\mw4safe"
SCC_Project_Name = "$/VWE/Content/Archive/stlnative", ENERAAAA
[BKOFFICE.MAK]
SCC_Aux_Path = "\\Dragoon\sourcesafe\mw4safe"
SCC_Project_Name = "$/VWE/Content/Archive/stlnative", ENERAAAA
[COPYFILE.MAK]
SCC_Aux_Path = "\\Dragoon\sourcesafe\mw4safe"
SCC_Project_Name = "$/VWE/Content/Archive/stlnative", ENERAAAA
[GLOBLMAK.MAK]
SCC_Aux_Path = "\\Dragoon\sourcesafe\mw4safe"
SCC_Project_Name = "$/VWE/Content/Archive/stlnative", ENERAAAA
[INETSDK.MAK]
SCC_Aux_Path = "\\Dragoon\sourcesafe\mw4safe"
SCC_Project_Name = "$/VWE/Content/Archive/stlnative", ENERAAAA
[MSITOOL.MAK]
SCC_Aux_Path = "\\Dragoon\sourcesafe\mw4safe"
SCC_Project_Name = "$/VWE/Content/Archive/stlnative", ENERAAAA
[NTWIN32.MAK]
SCC_Aux_Path = "\\Dragoon\sourcesafe\mw4safe"
SCC_Project_Name = "$/VWE/Content/Archive/stlnative", ENERAAAA
[OLESAMPL.MAK]
SCC_Aux_Path = "\\Dragoon\sourcesafe\mw4safe"
SCC_Project_Name = "$/VWE/Content/Archive/stlnative", ENERAAAA
[SDKBLD.MAK]
SCC_Aux_Path = "\\Dragoon\sourcesafe\mw4safe"
SCC_Project_Name = "$/VWE/Content/Archive/stlnative", ENERAAAA
[sdkpropbld.mak]
SCC_Aux_Path = "\\Dragoon\sourcesafe\mw4safe"
SCC_Project_Name = "$/VWE/Content/Archive/stlnative", ENERAAAA
[WIN32.MAK]
SCC_Aux_Path = "\\Dragoon\sourcesafe\mw4safe"
SCC_Project_Name = "$/VWE/Content/Archive/stlnative", ENERAAAA