Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
208 B
Plaintext
13 lines
208 B
Plaintext
Annihilator Exploded
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LL 0,148,78,324
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RL 260,148,340,324
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LA 6,40,78,132
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RA 260,40,334,132
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RT 212,80,240,216
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LT 100,80,128,216
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CT 146,12,192,200
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CTR 0,0,0,0
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HD 162,236,176,242
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S1 0,0,0,0
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S2 0,0,0,0 |