Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
138 B
Plaintext
13 lines
138 B
Plaintext
Annihilator Unexploded
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LL 78,152
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RL 182,152
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LA 56,72,
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RA 210,72
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RT 180,64
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LT 132,64
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CT 146,10
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CTR 0,0
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HD 162,32
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S1 0,0
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S2 0,0 |