Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
213 B
Plaintext
13 lines
213 B
Plaintext
Annihilator Exploded
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LL 8,270,108,500
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RL 398,270,498,500
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LA 30,24,126,42
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RA 400,28,498,146
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RT 322,120,362,294
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LT 146,118,186,292
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CT 226,54,282,294
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CTR 0,0,0,0
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HD 244,338,266,348
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S1 0,0,0,0
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S2 0,0,0,0 |