Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
11 lines
182 B
Plaintext
11 lines
182 B
Plaintext
LL 98,142,148,328
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RL 190,142,240,328
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LA 56,48,124,154
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RA 216,48,282,154
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RT 180,22,220,120
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LT 120,22,158,120
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CT 144,36,194,186
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CTR 0,0,0,0
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HD 158,70,180,86
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S1 148,10,190,48
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S2 0,0,0,0 |