Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
103 B
Plaintext
12 lines
103 B
Plaintext
LL 8,220
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RL 336,220
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LA 8,48
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RA 314,48
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RT 244,48
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LT 120,48
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CT 178,206
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CTR 0,0
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HD 192,78
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S1 178,3
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S2 0,0
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