Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
11 lines
182 B
Plaintext
11 lines
182 B
Plaintext
LL 114,170,178,406
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RL 232,170,294,406
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LA 60,48,144,184
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RA 264,48,348,184
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RT 218,18,268,140
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LT 142,18,190,140
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CT 174,36,234,140
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CTR 0,0,0,0
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HD 192,78,218,98
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S1 178,2,230,48
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S2 0,0,0,0 |