Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
25 lines
340 B
Plaintext
25 lines
340 B
Plaintext
Avatar Unexploded
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LL 60,108
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RL 138,108
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LA 40,40
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RA 168,40
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RT 140,28
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LT 76,28
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CT 98,6
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CTR 0,0
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HD 116,16
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S1 112,78
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S2 0,0
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Avatar exploded
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LL 12,174,56,316
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RL 198,174,240,316
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LA 12,42,46,86
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RA 198,42,248,90
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RT 158,42,186,118
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LT 60,42,86,118
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CT 96,42,144,174
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CTR 0,0,0,0
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HD 120,202,128,210
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S1 116,238,132,254
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S2 0,0,0,0 |