Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
25 lines
350 B
Plaintext
25 lines
350 B
Plaintext
Avatar Unexploded
|
|
LL 98,174
|
|
RL 222,174
|
|
LA 62,64
|
|
RA 266,64
|
|
RT 220,44
|
|
LT 118,44
|
|
CT 152,10
|
|
CTR 0,0
|
|
HD 184,24
|
|
S1 178,124
|
|
S2 0,0
|
|
|
|
Avatar Exploded
|
|
LL 50,258,116,484
|
|
RL 384,258,450,484
|
|
LA 24,38,80,110
|
|
RA 408,38,490,112
|
|
RT 324,38,372,162
|
|
LT 104,38,152,162
|
|
CT 198,38,278,248
|
|
CTR 0,0,0,0
|
|
HD 230,356,248,372
|
|
S1 224,302,254,332
|
|
S2 0,0,0,0 |