Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
101 B
Plaintext
12 lines
101 B
Plaintext
LL 6,172
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RL 246,172
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LA 6,8
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RA 281,8
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RT 226,82
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LT 72,82
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CT 138,172
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CTR 0,0
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HD 164,122
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S1 142,8
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S2 0,0
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