Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
188 B
Plaintext
12 lines
188 B
Plaintext
LL 76,170,152,302
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RL 184,170,262,302
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LA 12,106,126,174
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RA 212,106,326,174
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RT 176,86,226,174
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LT 110,82,160,1742
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CT 140,96,198,224
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CTR 0,0,0,0
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HD 164,122,174,134
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S1 142,38,194,98
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S2 0,0,0,0
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