Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
188 B
Plaintext
12 lines
188 B
Plaintext
LL 84,206,184,374
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RL 222,206,322,374
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LA 2,124,150,210
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RA 260,124,404,210
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RT 214,94,278,210
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LT 130,94,194,210
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CT 166,110,242,274
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CTR 0,0,0,0
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HD 198,144,210,158
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S1 170,36,236,112
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S2 0,0,0,0
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