Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
26 lines
357 B
Plaintext
26 lines
357 B
Plaintext
BlackHawk Unexploded
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LL 32,82
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RL 188,82
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LA 6,12
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RA 236,12
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RT 176,18
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LT 92,18
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CT 152,6
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CTR 0,0
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HD 154,38
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S2 184,112
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S1 110,112
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BlackHawk exploded
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LL 8,128,116,340
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RL 228,128,334,340
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LA 8,0,90,122
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RA 252,0,334,122
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RT 188,0,246,114
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LT 0,96,152,114
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CT 160,0,180,126
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CTR 0,0,0,0
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HD 164,146,178,150
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S1 132,168,164,194
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S2 176,168,208,194 |