Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
570 B
C
19 lines
570 B
C
// This file is used to automatically update the build number for each nightly/weekly build
|
|
// that is done. The formatting is kept simple since the logic in the tool that works with this
|
|
// file is very simple. Use these defines anywhere in code and resources where you need the string
|
|
// or number format of the current version.
|
|
|
|
// Format for hardware builds
|
|
|
|
#if defined( VENGEANCE )
|
|
#define CURRENT_BUILD_FULL 01,30,04,1908
|
|
#define CURRENT_BUILD_FULL_STRING "01.30.04.1908"
|
|
#endif
|
|
|
|
// !!!must end the file with at least one carriage return
|
|
|
|
|
|
|
|
|
|
|