Files
firestorm/Gameleap/code/mw4/Code/CompostTest/CompostTest.dsp
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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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# Microsoft Developer Studio Project File - Name="CompostTest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=CompostTest - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "CompostTest.mak".
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!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "CompostTest.mak" CFG="CompostTest - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "CompostTest - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "CompostTest - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "CompostTest - Win32 Profile" (based on "Win32 (x86) Console Application")
!MESSAGE
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /opt:NOREF
# SUBTRACT LINK32 /pdb:none
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# Begin Target
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