Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
35 lines
582 B
C++
35 lines
582 B
C++
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#pragma once
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#ifndef AI_COMBATTACTICINTERFACE_HPP
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#define AI_COMBATTACTICINTERFACE_HPP
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#include "AI_TacticInterface.hpp"
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namespace MechWarrior4
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{
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class CombatAI;
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};
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namespace MW4AI
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{
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class CombatTacticInterface
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: public TacticInterface
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{
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DERIVED_TacticInterface;
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public:
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CombatTacticInterface(MechWarrior4::CombatAI& combat_ai);
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static bool g_DisableMovement;
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static bool g_DisableFiring;
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private:
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MechWarrior4::CombatAI& m_CombatAI;
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Stuff::Scalar m_LastMoveDestScore;
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};
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};
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#endif // AI_COMBATTACTICINTERFACE_HPP
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