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firestorm/Gameleap/code/mw4/Code/MW4/AdvancedGyro.cpp
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160 lines
4.2 KiB
C++

#include "MW4Headers.hpp"
// Created 5/16/2002 by ASH - Advanced Gyro
#include "AdvancedGyro.hpp"
#include "SubsystemClassData.hpp"
#include "Mech.hpp"
//#############################################################################
//############################ AdvancedGyro ###########################
//#############################################################################
AdvancedGyro::ClassData*
AdvancedGyro::DefaultData = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
AdvancedGyro::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
AdvancedGyroClassID,
"MechWarrior4::AdvancedGyro",
Subsystem::DefaultData,
0, NULL,
(Entity::Factory)Make,
(Entity::CreateMessage::Factory)CreateMessage::ConstructCreateMessage,
ExecutionStateEngine::DefaultData,
(Entity::GameModel::Factory)GameModel::ConstructGameModel,
NULL,
(Entity::GameModel::ReadAndVerifier)GameModel::ReadAndVerify,
(Entity::GameModel::ModelWrite)GameModel::WriteToText,
(Entity::GameModel::ModelSave)GameModel::SaveGameModel,
(Subsystem::StreamCreate)CreateStream
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
AdvancedGyro::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
AdvancedGyro*
AdvancedGyro::Make(
CreateMessage *message,
ReplicatorID *base_id
)
{
Check_Object(message);
gos_PushCurrentHeap(Heap);
AdvancedGyro *new_entity =
new AdvancedGyro(DefaultData, message, base_id, NULL);
gos_PopCurrentHeap();
Check_Object(new_entity);
return new_entity;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
AdvancedGyro::AdvancedGyro(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
):
Subsystem(class_data, message, base_id, element)
{
Check_Object(message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
AdvancedGyro::~AdvancedGyro()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
bool
AdvancedGyro::ConnectSubsystem()
{
Check_Object(this);
Verify(GetParentVehicle()->IsDerivedFrom(Mech::DefaultData));
m_parentMech = Cast_Pointer(Mech*, GetParentVehicle());
const Mech::GameModel *mech_model = m_parentMech->GetGameModel();
Check_Object(mech_model);
bool return_value = false;
if(m_parentMech->DoesHaveAvailableTonage(mech_model->m_advancedGyroTonnage))
return_value = BaseClass::ConnectSubsystem();
if(return_value)
m_parentMech->AddTonage(mech_model->m_advancedGyroTonnage);
return return_value;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//
bool
AdvancedGyro::DisconnectSubsystem()
{
Check_Object(this);
Verify(GetParentVehicle()->IsDerivedFrom(Mech::DefaultData));
m_parentMech = Cast_Pointer(Mech*, GetParentVehicle());
const Mech::GameModel *mech_model = m_parentMech->GetGameModel();
Check_Object(mech_model);
bool return_value = false;
return_value = BaseClass::DisconnectSubsystem();
if(return_value)
m_parentMech->SubtractTonage(mech_model->m_advancedGyroTonnage);
return return_value;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
AdvancedGyro::DestroySubsystem()
{
Check_Object(this);
MWObject *mw_object = GetParentVehicle();
Check_Object(mw_object);
Verify(mw_object->IsDerivedFrom(Mech::DefaultData));
Mech *mech = Cast_Object(Mech *, mw_object);
mech->DestroyAdvancedGyro();
m_parentMech = Cast_Pointer(Mech*, GetParentVehicle());
const Mech::GameModel *mech_model = m_parentMech->GetGameModel();
Check_Object(mech_model);
m_parentMech->SubtractTonage(mech_model->m_advancedGyroTonnage);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
AdvancedGyro::TestInstance() const
{
Verify(IsDerivedFrom(DefaultData));
}