Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
#pragma once
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#include "MW4.hpp"
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#include "WeaponMover.hpp"
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namespace MechWarrior4
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{
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//##########################################################################
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//############################ FlameMover ############################
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//##########################################################################
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//-------------------------------------------------------------------------
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// The following helper classes must always be typedef'd or overriden by an
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// inheritor
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//
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typedef WeaponMover__ClassData FlameMover__ClassData;
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typedef WeaponMover__Message FlameMover__Message;
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typedef WeaponMover__CreateMessage FlameMover__CreateMessage;
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typedef WeaponMover__GameModel FlameMover__GameModel;
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typedef WeaponMover__ExecutionStateEngine FlameMover__ExecutionStateEngine;
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//----------------------- End of inheritance stuff ------------------------
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class FlameMover:
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public WeaponMover
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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typedef WeaponMover BaseClass;
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//##########################################################################
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// Inheritance support
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//
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public:
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typedef FlameMover__ClassData ClassData;
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typedef FlameMover__GameModel GameModel;
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typedef FlameMover__Message Message;
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typedef FlameMover__ExecutionStateEngine ExecutionStateEngine;
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typedef FlameMover__CreateMessage CreateMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Run-time Construction and Destruction Support
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//
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public:
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static FlameMover*
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Make(
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CreateMessage *message,
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ReplicatorID *base_id
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);
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FlameMover(
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ClassData *class_data,
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CreateMessage *message,
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ReplicatorID *base_id,
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ElementRenderer::Element *element
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);
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~FlameMover();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class Data support
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//
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public:
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation support
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//
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public:
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void
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PostCollision(const CollisionData *data);
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// MSL 5.06 Armor Mode
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int
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m_ArmorMode;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test Support
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//
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public:
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void
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TestInstance() const;
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};
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}
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