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firestorm/Gameleap/code/mw4/Code/MW4/MemoryDiffKiller.hpp
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C++

//===========================================================================//
// File: MemoryDiffKiller.hpp //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 10/04/00 JSE die haxorz die
//---------------------------------------------------------------------------//
// Copyright (C) 2000, Microsoft Corp //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "MW4.hpp"
namespace MechWarrior4
{
class MemoryDiffKiller:
public Stuff::Plug
{
public:
MemoryDiffKiller();
~MemoryDiffKiller();
enum {
Maximum_Sources=255,
Maximum_Copies=1000
};
void Init();
void Uninit();
void MoveItAndShakeIt();
SlotOf<Plug*> m_sourceData[Maximum_Sources];
int m_sourceSize[Maximum_Sources];
int m_sourceCount;
void *m_copyMemory[Maximum_Copies];
int m_copySize[Maximum_Copies];
BYTE m_copySourceIndex[Maximum_Copies];
};
}