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firestorm/Gameleap/code/mw4/Code/MW4/Path.cpp
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207 lines
5.2 KiB
C++

#include "MW4Headers.hpp"
#include "Path.hpp"
#include <Adept\EntityClassData.hpp>
#include <Adept\zone.hpp>
#include <Adept\map.hpp>
#include <elementrenderer\GridElement.hpp>
//#############################################################################
//############################### Path ##################################
//#############################################################################
Path::ClassData* Path::DefaultData = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void Path::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
PathClassID,
"MechWarrior4::Path",
Entity::DefaultData,
0, NULL,
(Entity::Factory)Make,
(Entity::CreateMessage::Factory)CreateMessage::ConstructCreateMessage,
ExecutionStateEngine::DefaultData,
(Entity::GameModel::Factory)GameModel::ConstructGameModel,
NULL,
(Entity::GameModel::ReadAndVerifier)GameModel::ReadAndVerify,
(Entity::GameModel::ModelWrite)GameModel::WriteToText,
(Entity::GameModel::ModelSave)GameModel::SaveGameModel
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void Path::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Path* Path::Make(CreateMessage *message,ReplicatorID *base_id)
{
Check_Object(message);
gos_PushCurrentHeap(Heap);
Path *new_entity =
new Path(DefaultData, message, base_id, NULL);
gos_PopCurrentHeap();
Check_Object(new_entity);
return new_entity;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Path::Path(ClassData *class_data,CreateMessage *message,ReplicatorID *base_id,ElementRenderer::Element *element) :
Entity(class_data, message, base_id, element),pathPoints()
{
Check_Pointer(this);
Check_Object(message);
//
//----------------------------------
//We need to load in the path points
//----------------------------------
//
pathPointsResourceID = message->pathPointsResourceID;
if(message->pathPointsResourceID != ResourceID::Null)
{
Resource stream(message->pathPointsResourceID);
Verify(stream.DoesResourceExist());
int num_points;
stream >> num_points;
pathPoints.reserve(num_points);
for(int i=0; i<num_points; i++)
{
Point3D point;
stream >> point;
pathPoints.push_back(point);
}
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Path::~Path()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Replicator::CreateMessage* Path::SaveMakeMessage(MemoryStream *stream, ResourceFile *res_file)
{
Check_Object(this);
Check_Object(stream);
//
//---------------------------------------------------------------------
// Make sure there is enough room for the factory request on the stream
//---------------------------------------------------------------------
//
stream->AllocateBytes(sizeof(CreateMessage));
Entity::SaveMakeMessage(stream, res_file);
CreateMessage *message =
Cast_Pointer(CreateMessage*, stream->GetPointer());
message->messageLength = sizeof(*message);
message->pathPointsResourceID = pathPointsResourceID;
return message;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void Path::TestInstance() const
{
Verify(IsDerivedFrom(DefaultData));
}
Stuff::Point3D Path::GetNearestPoint (const Stuff::Point3D& pt)
{
Stuff::Point3D third,toret;
int i,size,min;
Stuff::Scalar mindist,dist;
size = pathPoints.size ();
Verify (size>0);
min = 0;
third.Subtract (pt,pathPoints[0]);
mindist = third.GetLengthSquared ();
for (i=1;i<size;i++)
{
third.Subtract (pt,pathPoints[i]);
dist = third.GetLengthSquared ();
if (dist < mindist)
{
mindist = dist;
min = i;
}
}
return pathPoints[min];
}
int Path::GetNearestIndex (const Stuff::Point3D& pt)
{
Stuff::Point3D third,toret;
int i,size,min;
Stuff::Scalar mindist,dist;
size = pathPoints.size ();
Verify (size>0);
min = 0;
third.Subtract (pt,pathPoints[0]);
mindist = third.GetLengthSquared ();
for (i=1;i<size;i++)
{
third.Subtract (pt,pathPoints[i]);
dist = third.GetLengthSquared ();
if (dist < mindist)
{
mindist = dist;
min = i;
}
}
return min;
}
void Path::SaveAs2DPoly(Stuff::DynamicArrayOf<Stuff::Vector2DOf<Stuff::Scalar> >& Poly) const
{
gosASSERT(&Poly);
Adept::Map& map = *Adept::Map::GetInstance();
/*
BYTE rows, cols;
map.GetElement()->GetSize(&rows, &cols);
// Save the MapSize
Point3D MapSize(rows * c_ZoneSize, 0.0f, cols * c_ZoneSize);
*/
int i, size;
size = pathPoints.size ();
Poly.SetLength(size);
for(i = 0; i < size; i++)
{
Stuff::Vector2DOf<Stuff::Scalar>& d = Poly[(size - 1) - i];
d.x = pathPoints[i].x;
d.y = pathPoints[i].z;
map.WorldToZoneCoords(d.x, d.y);
/*
d.x += MapSize.x*0.5f;
d.y += MapSize.z*0.5f;
d.x *= map.GetColumnZoneScale();
d.y *= map.GetRowZoneScale();
*/
}
}