Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
86 lines
1.9 KiB
C++
86 lines
1.9 KiB
C++
#pragma once
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#include "MW4.hpp"
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#include "Cultural.hpp"
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namespace MechWarrior4
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{
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typedef Cultural__Message WaterCultural__Message;
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typedef Cultural__ClassData WaterCultural__ClassData;
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typedef Cultural__ExecutionStateEngine WaterCultural__ExecutionStateEngine;
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typedef Cultural__CreateMessage WaterCultural__CreateMessage;
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typedef Cultural__GameModel WaterCultural__GameModel;
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class WaterCultural:
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public Cultural
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{
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public:
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Inheritance Support
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//
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typedef WaterCultural__CreateMessage CreateMessage;
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typedef WaterCultural__GameModel GameModel;
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typedef WaterCultural__ExecutionStateEngine ExecutionStateEngine;
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typedef WaterCultural__Message Message;
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typedef WaterCultural__ClassData ClassData;
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typedef Cultural BaseClass;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Run-time Construction and Destruction Support
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//
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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public:
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static WaterCultural*
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Make(CreateMessage *message,ReplicatorID *base_id);
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protected:
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WaterCultural(
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ClassData *class_data,
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CreateMessage *message,
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ReplicatorID *base_id,
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ElementRenderer::Element *element
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);
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~WaterCultural();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Game Model Support
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//
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public:
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const GameModel*
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GetGameModel()
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{
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Check_Object(this);
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return Cast_Pointer(const GameModel*,gameModelResource.GetPointer());
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test Support
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//
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public:
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void
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TestInstance();
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};
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}
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