Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
111 lines
2.7 KiB
C++
111 lines
2.7 KiB
C++
#pragma once
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#ifndef __GAMEINFOHPP__
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#define __GAMEINFOHPP__
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#include "MWApplication.hpp"
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#ifdef LAB_ONLY
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namespace MWGameInfo
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{
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extern char g_MachineName[MAX_GAME_INFO_STR_LEN];
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extern char g_UserName[MAX_GAME_INFO_STR_LEN];
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extern char g_MissionName[MAX_GAME_INFO_STR_LEN];
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extern char g_MissionScript[128];
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extern char g_PlayerMech[MAX_GAME_INFO_STR_LEN];
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extern char g_MechModel[MAX_GAME_INFO_STR_LEN];
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extern char g_LastMWObject[MAX_GAME_INFO_STR_LEN];
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extern char g_LastVehicle[MAX_GAME_INFO_STR_LEN];
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extern char g_ResourceFile[MAX_GAME_INFO_STR_LEN];
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extern char g_ResourceEntry[MAX_GAME_INFO_STR_LEN];
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extern Point3D g_LastMWObjectPos;
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extern Point3D g_LastVehiclePos;
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extern Time g_currentTime;
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extern int g_totalNumberOfPlayedGames;
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enum {
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NoGame = 0,
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Campaign,
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Instant,
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MultiServer,
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MultiClient,
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MaxGameTypes
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};
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extern char *g_gameTypes[MaxGameTypes];
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extern int g_MultiplayerGameType;
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extern bool g_dedicatedServer;
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extern int g_lastGameType;
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extern int g_currentGameType;
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extern int g_totalNetworkConnects;
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extern int g_totalNetworkDisconnects;
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extern int g_totalNetworkJoins;
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extern int g_totalNetworkLeaves;
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extern int g_currentlyConnected;
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extern int g_currentlyJoined;
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extern int g_lastConnectID;
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extern int g_lastDisconnectID;
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extern int g_lastJoinID;
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extern int g_lastLeaveID;
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extern Stuff::Scalar g_GameStart;
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extern Stuff::Scalar g_GameEnd;
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extern MString* g_missionParamsString;
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extern MString* g_serverMissionParamsString;
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extern char g_playerNames[Maximum_Connection_Numbers][MAX_GAME_INFO_STR_LEN];
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extern char g_playerVehicleNames[Maximum_Connection_Numbers][MAX_GAME_INFO_STR_LEN];
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extern int g_playerTeams[Maximum_Connection_Numbers];
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extern int g_playerKills[Maximum_Connection_Numbers];
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extern int g_playerDeaths[Maximum_Connection_Numbers];
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extern int g_playerScores[Maximum_Connection_Numbers];
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extern double g_playerConnectTime[Maximum_Connection_Numbers];
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extern double g_playerDisconnectTime[Maximum_Connection_Numbers];
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extern double g_playerJoinTime[Maximum_Connection_Numbers];
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extern double g_playerLeaveTime[Maximum_Connection_Numbers];
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extern int g_playerJoins[Maximum_Connection_Numbers];
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extern int g_playerLeaves[Maximum_Connection_Numbers];
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extern int g_networkDebugLevel[Maximum_Connection_Numbers];
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extern int g_connectRate[Maximum_Connection_Numbers];
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void InitGameInfo (void);
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void QuitGameInfo (void);
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void InitMissionInfo (void);
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};
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char* __stdcall GameInfo(void);
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#else
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namespace MWGameInfo
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{
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inline void InitGameInfo (void)
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{ }
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inline void QuitGameInfo (void)
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{ }
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inline void InitMissionInfo (void)
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{ }
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};
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#endif
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#endif |