Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
32 lines
689 B
C++
32 lines
689 B
C++
|
|
#pragma once
|
|
|
|
#include "MW4.hpp"
|
|
#include "hudcomp.hpp"
|
|
|
|
namespace MechWarrior4
|
|
{
|
|
class HUDCamera : public HUDComponent
|
|
{
|
|
protected:
|
|
typedef HUDComponent inherited;
|
|
|
|
HUDText *m_FactionName,*m_LifeGoneText;
|
|
HUDText *m_FollowName;
|
|
void DrawImplementation(void);
|
|
Stuff::Time m_Time;
|
|
Stuff::Time m_EndTime;
|
|
|
|
public:
|
|
HUDCamera();
|
|
~HUDCamera();
|
|
virtual void Update (Stuff::Time till);
|
|
void OutOfLives (void);
|
|
void FollowName (const char *name)
|
|
{ m_FollowName->UpdateText (name); }
|
|
void FactionName (const char *name)
|
|
{ m_FactionName->UpdateText (name); }
|
|
};
|
|
}
|
|
|