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firestorm/Gameleap/code/mw4/Code/MW4/hudobj.hpp
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40 lines
697 B
C++

#pragma once
#include "MW4.hpp"
#include "hudcomp.hpp"
namespace MechWarrior4
{
class Objective;
class HUDObjective : public HUDComponent
{
protected:
struct ObjectiveData
{
HUDText *m_Text;
Objective *m_Objective;
ObjectiveData (HUDText *p1,Objective *p2)
{
m_Text = p1;
m_Objective = p2;
}
};
typedef HUDComponent inherited;
stlport::vector<ObjectiveData> m_Objectives;
void DrawImplementation(void);
void AddObjective (Objective *obj);
void KillList (void);
public:
HUDObjective();
~HUDObjective();
virtual void Reset (void);
};
}