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firestorm/Gameleap/code/mw4/Code/MW4GameEd/EditEntityDlg.h
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120 lines
2.7 KiB
C++

#if !defined(AFX_EDITENTITYDLG_H__C262B693_F353_11D2_B195_00C04F682855__INCLUDED_)
#define AFX_EDITENTITYDLG_H__C262B693_F353_11D2_B195_00C04F682855__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// EditEntityDlg.h : header file
//
#define EDIT_GAME_MODEL 0
#define EDIT_DAMAGE_OBJECTARMOR 1
#define EDIT_DAMAGE_OBJECTINTERNAL 2
#define EDIT_SUBSYSTEM 3
class UndoGameModelChanges :
public Stuff::Plug
{
public:
UndoGameModelChanges() :
Plug(Plug::DefaultData)
{}
CString attribute_name;
CString attribute_value;
};
class UndoDamageObjectChanges :
public Stuff::Plug
{
public:
UndoDamageObjectChanges() :
Plug(Plug::DefaultData)
{}
CString name;
Stuff::Scalar value;
};
/////////////////////////////////////////////////////////////////////////////
// EditEntityDlg dialog
class EditEntityDlg : public CDialog
{
// Construction
public:
CString m_Title;
EditEntityDlg(CWnd* pParent = NULL, Adept::Entity *entity = NULL,int type = EDIT_GAME_MODEL, void* data = NULL); // standard constructor
~EditEntityDlg();
int
timer;
bool
needsSave;
bool
newGameModel;
bool
warned;
int
dlgType;
void*
exData;
// Dialog Data
//{{AFX_DATA(EditEntityDlg)
enum { IDD = IDD_EDITENTITYDLG };
CEdit m_gameModelEdit;
CEdit m_floatingEdit;
CListBox m_entityValueList;
CButton m_CancelBtn;
CListBox m_entityPropertiesList;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(EditEntityDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
Adept::Entity
*selectedEntity;
ChainOf<UndoGameModelChanges*> modelUndoChain;
ChainOf<UndoDamageObjectChanges*> damageUndoChain;
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(EditEntityDlg)
virtual BOOL OnInitDialog();
afx_msg void OnDblclkEntityProperties();
afx_msg void OnSelchangeEntityProperties();
afx_msg void OnSelchangeEntityValues();
afx_msg void OnTimer(UINT nIDEvent);
virtual void OnOK();
virtual void OnCancel();
afx_msg void OnGamemodelsavebtn();
afx_msg void OnChangeEntityeditbox();
afx_msg void OnKillfocusEntityeditbox();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnMyok();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void InitGameModel();
void InitDamageObjectArmor();
void InitDamageObjectInternal();
void InitSubsystem();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EDITENTITYDLG_H__C262B693_F353_11D2_B195_00C04F682855__INCLUDED_)